Initialize engine version: 5.4.2f2 (b7e030c65c9b)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 960M (ID=0x139b)
    Vendor:   NVIDIA
    VRAM:     4064 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\brade\Desktop\UNITY PROJECTS\plaToon Game Build\plaToon PC\plaToon\plaToon_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\brade\Desktop\UNITY PROJECTS\plaToon Game Build\plaToon PC\plaToon\plaToon_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\brade\Desktop\UNITY PROJECTS\plaToon Game Build\plaToon PC\plaToon\plaToon_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\brade\Desktop\UNITY PROJECTS\plaToon Game Build\plaToon PC\plaToon\plaToon_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\brade\Desktop\UNITY PROJECTS\plaToon Game Build\plaToon PC\plaToon\plaToon_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Users\brade\Desktop\UNITY PROJECTS\plaToon Game Build\plaToon PC\plaToon\plaToon_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Users\brade\Desktop\UNITY PROJECTS\plaToon Game Build\plaToon PC\plaToon\plaToon_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Users\brade\Desktop\UNITY PROJECTS\plaToon Game Build\plaToon PC\plaToon\plaToon_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Completed reload, in  0.050 seconds
Platform assembly: C:\Users\brade\Desktop\UNITY PROJECTS\plaToon Game Build\plaToon PC\plaToon\plaToon_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Users\brade\Desktop\UNITY PROJECTS\plaToon Game Build\plaToon PC\plaToon\plaToon_Data\Managed\System.dll (this message is harmless)
desktop: 3840x2160 60Hz; virtual: 3840x2160 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

The referenced script on this Behaviour (Game Object '_LanServerFindScript') is missing!
 
(Filename:  Line: 1656)

UnloadTime: 1.656492 ms
Setting up 2 worker threads for Enlighten.
  Thread -> id: 4b7c -> priority: 1 
  Thread -> id: 85ac -> priority: 1 
Platform assembly: C:\Users\brade\Desktop\UNITY PROJECTS\plaToon Game Build\plaToon PC\plaToon\plaToon_Data\Managed\System.Configuration.dll (this message is harmless)
Platform assembly: C:\Users\brade\Desktop\UNITY PROJECTS\plaToon Game Build\plaToon PC\plaToon\plaToon_Data\Managed\System.Xml.dll (this message is harmless)
Failed to connect. This is caused by an incorrect parameters, internal error or too many existing connections.
 
(Filename:  Line: 343)

MatchMakingClient ListMatches :https://mm.unet.unity3d.com/json/reply/ListMatchRequest
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

MatchMakingClient ListMatches :https://mm.unet.unity3d.com/json/reply/ListMatchRequest
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

MatchMakingClient ListMatches :https://mm.unet.unity3d.com/json/reply/ListMatchRequest
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

6595:IOCR, ID_OPEN_CONNECTION_REQUEST
6595:IOCR, ID_OPEN_CONNECTION_REQUEST
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
MatchMakingClient ListMatches :https://mm.unet.unity3d.com/json/reply/ListMatchRequest
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

UnloadTime: 5.893921 ms
6595:IOCR, ID_OPEN_CONNECTION_REQUEST

Unloading 63 unused Assets to reduce memory usage. Loaded Objects now: 10838.
Total: 8.419943 ms (FindLiveObjects: 0.683456 ms CreateObjectMapping: 0.549925 ms MarkObjects: 3.111108 ms  DeleteObjects: 4.074268 ms)

Disconnected from server: Disconnected
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

